
A spread charge of a Missionary adds religious pressure equal to 2 times its current HP, and removes 10% of all other religious pressure present.This will get covered later, but for India, these numbers get doubled to 1 and 2, respectively. Cities with a majority religion exert 0.5 religious pressure per turn to any city that's sending a Trade Route to it, and +1 religious pressure per turn to any city it's sending a Trade Route to.This pressure is increased to 2 if the city has a Holy Site and to 4 if it is a Holy City.

Cities with a majority religion exerts 1 religious pressure per turn of that religion to all cities within 10 tiles.Every time a city grows a Population, it adds 50 religious pressure of the majority religion (including atheism).There are multiple ways a city can accumulate or lose religious pressure: On the other hand, armed with their powerful Varu, India can also compete for a Domination Victory, particularly under the leadership of Chandragupta.ĭharma Religious pressure and religion follower system With strong Faith generation, massive and populous cities from their Stepwells, and bonus Amenities from present religions, India is one of the best civilizations for a Religious Victory under Gandhi. 1.2.1 Extra Faith from peaceful religion founders.1.1.4 Boosted religious pressure from Trade Routes.1.1.3 Additional spread charges for Missionaries.1.1.2 Bonuses for having multiple religions present in cities.1.1.1 Religious pressure and religion follower system.
